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Subnautica cyclops floating
Subnautica cyclops floating







The Cyclops functions as a cross between a Seabase and a vehicle: the player can freely walk around inside it, only controlling it when they approach the helm control and "use" it. A far safer option for finding all hull and bridge blueprints could be either of the Mushroom Forests, and engine fragments can be found with relative ease in the Crag Field.

subnautica cyclops floating

It should be noted that while the East side of Mountain Island is a viable place to find many / all of the parts, a Reaper Leviathan and Boneshark patrols the area, and the parts reside at a depth of below 200m. Each completed component will progress the overall Cyclops blueprint by 33% to fully complete the Cyclops blueprint, the player must find and scan nine fragments in total. Each component is shown individually in the PDA.

  • Cyclops Bridge fragments ( Crash Zone, Mushroom Forest and Sea Treader's Path, East side of Mountain Island)Įach set requires three fragments to be scanned to complete the component.
  • Cyclops Engine fragments ( Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island).
  • Cyclops Hull fragments ( Mushroom Forest, Sea Treader's Path, East side of Mountain Island).
  • Unlike most other blueprints, the player must find and scan three different sets of fragments to craft. Should the player choose to build multiple Cyclops, each will have its own beacon. It is equipped with an onboard AI that will warn the player of danger and a beacon allowing the player to locate it at a distance. After a few hundred hours playing both Subnautica games, I feel like the amount of materials required to construct certain items in the game are not representative of the materials I imagine are included in the product.Access is obtained either via the dive chamber located at the bow of the keel or via the docking bay when piloting a Seamoth or Prawn Suit. Seaglide and Snow Fox run off the same amount of power as my Scanner? They should both require 1x Power Cell or 2x Batteries instead of 1x Battery Repair Tool (1x Silicone Rubber, 1x Crystalline Sulfur, 1x Titanium) should also require 1x Battery Sea Truck (1x Titanium Ingot, 1x Advanced Wiring Kit, 2x Glass, 3x Lead, 1x Power Cell) should require 2x Power Cells PRAWN Suit (2x Plasteel Ingot, 1x Power Cell, 1x Enameled Glass, 3x Lead) should require 2x Power Cells and 1x Advanced Wiring Kit Grav Trap requires a battery to create, but deploying it should drain that battery (to be replaced like all other tools) Quantum Locker (2x Titanium, 1x Advance Wiring Kit, 2x Diamond) should also require 1x Ion Cube or Ion Battery/Power Cell Glass Compartments (2x Glass) should also require at least 1x Titaniumįor example, it only takes 2x Glass to make a Glass Compartment, but there are clearly metal components involved in the model. Anything that needs or creates power (Thermal Plant, Floodlight, Moonpool, Modification Station, etc.) should require at least 1x Copper or 1x Copper Wire or 1x Gold (maybe it should only take 1x Copper to make 2x Copper Wire?) A Large Room and a PRAWN Suit require the same number of Plasteel Ingots? Either reduce the PRAWN Suit to needing 1x, or increase the Large Room to needing 3x.

    subnautica cyclops floating subnautica cyclops floating

    What imbalances or something-out-of-nothing construction costs have you noticed? Anything with an inflatable compartment (Floating Air Pump, Mobile Vehicle Bay, Waterproof Locker, Beacon) should require 1x Bladder Fish and 1x Silicone Rubber for every 2 compartments.









    Subnautica cyclops floating